Duration: 56 Minutes Number of Lessons: 11 Week 14 of 15 - Foundry Nuke From Zero to Hero! is the fourteenth course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor. This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke. Also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist. Over the coming days, we will explore a variety of topics in Nuke, focusing on grain, rendering, and additional visual effects. First, we will differentiate between grain and noise, understanding their origins, and significance, exploring the distinctions between grain and noise, Identifying the source of these artifacts, including cameras that commonly produce them, and the importance of managing noise and grain in compositing workflows. Second, will explore the rendering process in nuke covering layers, channels, formats, and the essential write node. understanding the rendering differences between major VFX companies and freelance artists, a detailed examination of the write node and write geo node and functionalities. Third, will go over various visual effects inside the nuke, such as chromatic aberration, god rays, volume rays, aurora, and perspective paintwork. There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created! Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5
You can also join this program via the mobile app. Go to the app